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Head posture information in mobile environments
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1
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33
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November 21, 2025
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Can I stream a pre-recorded SVO2 file using ZED SDK streaming API?
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1
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58
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November 19, 2025
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Passthrough with HTC Vive Pro from ZED 2 camera
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2
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91
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November 19, 2025
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How Can we detect when fusion is crashing on startup?
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7
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153
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November 17, 2025
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Fusion stopped working correct after few moths
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11
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138
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November 13, 2025
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Quest 3 + ZED Multi-Display
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1
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83
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November 5, 2025
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Finger detection on body tracking
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3
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107
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October 31, 2025
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Send ZED stream online to other users
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3
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99
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October 22, 2025
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EyeIndex not working
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8
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626
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October 21, 2025
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Unity over network
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3
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53
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October 3, 2025
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Depth-based “humanoid” mask, feet-vs-floor separation issues
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3
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60
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September 16, 2025
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How to stream ZED X video to Meta Quest 3 with Unity
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9
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649
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September 12, 2025
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It is possible to use the camera in a screen size with aspect ratio different than 16:9?
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1
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64
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September 5, 2025
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ZED Unity local straming crashes
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0
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36
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August 29, 2025
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Live Link for Unity Fusion Avatars Freezing and Spawning
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2
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52
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August 6, 2025
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Unity crash when adjusting exposure
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1
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34
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August 4, 2025
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Models Won't Optimize
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4
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118
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July 9, 2025
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ZEDPluginInspector Nag Screen
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3
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55
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July 8, 2025
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Depth inversion problem in ZED_Texture renderer - Bodytracking - Unity 2022.3.29 - ZED SDK 5.01
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2
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97
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July 4, 2025
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Zed-Unity not recognizing Zed-SDK
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13
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176
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July 3, 2025
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Unity silhouette from depth
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1
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48
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July 2, 2025
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Error in the zed-unity plugin
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6
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133
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June 12, 2025
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Remote transmission of depth data videos to the Oculus 3 headset
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0
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35
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June 8, 2025
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Body Tracking Gestures / Movements / Positions - Best Practices
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1
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88
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June 7, 2025
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I try to compile Body Fusion with SDK 5.0.1 but i get errors
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13
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212
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June 2, 2025
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Can the ZEDBodyTrackingManager place its skeletons not in the active scene?
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3
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62
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May 14, 2025
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Body tracking Vs (Human)Object Tracking for performance and accuracy -
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0
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51
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May 14, 2025
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Errors rendering of the zed-unity plugin
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0
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59
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April 26, 2025
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Rendering real-time point cloud to a quad
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4
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80
|
April 3, 2025
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Magellan GPS GNSS in Unity
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1
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120
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March 29, 2025
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