I’m running 8 ZEDX cameras (using 4 zed boxes), with object detection,
when I stop the application, Unity freezes for ~5 min.
any help would be appreciated.
The models actually were optimized manually.
This occurs not during runtime, but when closing the app.
It might have something to do with threads not joining correctly.
Hi, I am actually struggling with the same issue, yet I have the feeling it mostly hangs when closing the app before all cameras have successfully loaded. Any news on this issue?