How can I access the real-time point cloud and render it to a quad that has perspective projection shader on it ?
Hi,
The ZED Unity package contains a example scene that shows you how to get and display the point cloud from a ZED Camera. Feel free to test it!
Best;
Hello Benjamin,
Thanks for your response.
I am testing the sample. For the next step in my project I need to render different view of the generated point cloud on a plane or a quad. For this I need to access the real-time point cloud which is displaying in my Unity scene. How can I access the point cloud for next processing step in my project?
The point cloud data is available here, in this script.
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