Live Link Fusion Camera Frame Changes with Unity Resolution

Hello, I’m using zed2i and zed2 cameras, and I’m sending data to Unity through live link using zed360 solution. By the way, the camera frame varies depending on the Unity resolution when I receive and use the data from the Unity project. The frame of Unity itself is good. What dependence is there on receiving data based on Unity resolution?

Hi,

There is not direct link between the resolution in Unity and the live link sender.
Are you sure that’s the only difference?

I’ll try to reproduce it on my side, I’ll let you know if I find something.

yes , difference is only unity Resolution

Hi,

I tested on my side and noticed zero difference. I think something else is impacting the frame rate of the app.