Dear community,
I am doing an assessment for a project. I would like to know if the scenario is doable in Unity using the Stereolab’s plugin and the ZED2 camera.
I need to create a “silhouette” using the depth image - it’s basically a mask of everything that is closer to camera than specified distance threshold. For example in the mask should be everything closer than 3 meters. Then from this image I’d like to remove floor, walls (remove past 2 meters to each side of the camera) and ceiling (remove above 2,5 meters). Can I use SDK’s plane detection for this?
Is there any example I could build on?
Thank you!
KR, Tomas