This is a weird one, but I’ve noticed it consistently. Working in SDK 4.2, Unity 2022.3 with Body Tracking HUMAN_BODY_ACCURATE / BODY_38 / FULL, I can be in a straight-on H-pose at acquisition and the tracked skeleton’s arm will be angled straight from shoulder to wrist with a locked elbow. I turn my arm(s) so my elbows are still 90 degrees but my hands face the camera, and suddenly the skeleton begins tracking my elbows correctly, and going back to the straight-on H-pose is fine (modulo the usual imprecision with joint placement). I would think that a stereoscopic inference system would be able to get adequate info from a clear 2D right-angle, so it’s odd (buggy?) that it can’t parse accurately until it sees the bone straight-on…
(Ignore all the fancy masking, alignment, and avatar fitting stuff I’ve added to the SkeletonHandler; the core skeleton generation is still SDK-vanilla, it’s just easier to show it 1:1 with an isolated human subject)