Zed_Rig_Stereo.prefab in Unity

Hi,

I am facing an issue with the stereo camera in Unity. When I try to run the scene after removing the main camera and adding this ZED_Rig_Stereo.prefab, I see the video scene duplicated and reflected objects to each other. How can I fix this so that I can see the streaming similar to the Zed_Rig_Mono?

Hi @P3D , welcome to the forums!

ZED_Rig_Stereo is mainly made to be used with XR headsets that require 2 video inputs, 1 for each eye screen.

Can you send a screenshot of what you see so the issue is easier to understand? Especially the “reflected objects to each other” is confusing to me.


Here is what I see after running the scene :

It looks like there is another camera in the scene indeed.

Can you confirm that you just created a scene, deleted the mani camera, put a zed_rig_stereo, and click play, and nothing else? On my side, there is no issue and I see only one feed on the Game View (two overlapping like yours only in the Scene viewport).

Please also tell your SDK version, Unity version and the version of the plugin you used. Is it the packagemanager?

Hello everyone,

I am facing the same issue. Has this already been solved?
I am using unity 2021.3.3f1, ZED SDK 4.2.0 and the Oculus XR plugin 3.0.2.

I have included the ZED_Rig_Stereo prefab, deleted the main camera, and included the OVRCameraRig.
This is what happens: (in reality, there’s only one robot)

Help would be much appreciated!