ZED360 crashing and not showing skeletal data

Hi,

We have recently been experiencing the same issue. Based on the information shared in the thread Framerate issue when using the Fusion Network Workflow , we performed some tests on our side.

With the same setup, ZED360 reporting WRONG BODY FORMAT error when running with SDK 5.1 & 5.2, while SDK 5.0 works correctly.

Our project requires multi-camera Body Tracking and Object Detection. According to SDK 5.1 release notes, the fllowing feature was introduced:

Added support for object detection streaming from sl::Cameratosl::Fusion in the network configuration.

Additionally, based on the FPS issues discussed in the thread mentioned above, it seems we will likely need SDK5.1+ for our project.

So we would like to ask if there has been any update, fix or recommended workaround for this issue?

Here is some additional information about our setup:

We have two Zed Mini Box [JetPack: 6.1 (nvidia-jetpack 6.1+b123) L4T: 36.4.4 Ubuntu: 22.04] each having two Zed X connected.

Thanks