Hello,
I am using ZED2 for body tracking. I am able to get the angles of the joints, but I get them in quaternions, but I want to use Euler angles instead. My problem is that when I transform the quaternion angles to euler angles, all 3 angles values change even when I move in 1 axis. For example, I raise my arm sideways, but all 3 angle values change. Is there a simple way to understand what each angle represent or to separate the values so I get rotations similar to Euler angles rotations?
I am trying to get the angles to use them on another software to animate motion captured data.
Thank you for your reply
Can you elaborate more about how to use setOrientation() and set it properly for my case?
And will I get independent Euler angles if I use this method?
My problem is that I am seeing 3 axis changing when I should see only 1 changing. In other words, I want Euler axis to be independent.
Thanks,
Hello again,
I am still not able to solve my problem. It seems to me that getEulerAngles() is only for position tracking of the camera, not for body tracking. I am not able to specify which angle I want to convert, which is probably because this function is only meant for the camera angles itself, not for tracked objects.