I’m using zed stereo prefab for local streaming and it crashes with this error.
Warning: Screen size should be set to 16:9 aspect ratio
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object)
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
ZEDManager/d__349:MoveNext () (at ./Library/PackageCache/com.stereolabs.zed@706e9603f1/SDK/Helpers/Scripts/ZEDManager.cs:2282)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
(Filename: ./Library/PackageCache/com.stereolabs.zed@706e9603f1/SDK/Helpers/Scripts/ZEDManager.cs Line: 2282)
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1.000000) (Camera rect 0 0 1920 1080)
Screen position out of view frustum (screen pos 1920.000000, 0.000000, 1.000000) (Camera rect 0 0 1920 1080)
Screen position out of view frustum (screen pos 0.000000, 1080.000000, 1.000000) (Camera rect 0 0 1920 1080)
Screen position out of view frustum (screen pos 0.000000, 0.000000, 500.000000) (Camera rect 0 0 1920 1080)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.Camera:TryGetCullingParameters (bool,UnityEngine.Rendering.ScriptableCullingParameters&)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:TryGetCullingParameters (UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.ScriptableCullingParameters&) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.12/Runtime/UniversalRenderPipeline.cs:593)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.12/Runtime/UniversalRenderPipeline.cs:611)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.12/Runtime/UniversalRenderPipeline.cs:874)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List1<UnityEngine.Camera>) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.12/Runtime/UniversalRenderPipeline.cs:370) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List1<UnityEngine.Camera>)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
[./Library/PackageCache/com.unity.render-pipelines.universal@14.0.12/Runtime/UniversalRenderPipeline.cs line 593]
Screen position out of view frustum (screen pos 1920.000000, 0.000000, 500.000000) (Camera rect 0 0 1920 1080)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.Camera:TryGetCullingParameters (bool,UnityEngine.Rendering.ScriptableCullingParameters&)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:TryGetCullingParameters (UnityEngine.Rendering.Universal.CameraData,UnityEngine.Rendering.ScriptableCullingParameters&) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.12/Runtime/UniversalRenderPipeline.cs:593)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.12/Runtime/UniversalRenderPipeline.cs:611)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.12/Runtime/UniversalRenderPipeline.cs:874)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List1<UnityEngine.Camera>) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.12/Runtime/UniversalRenderPipeline.cs:370) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List1<UnityEngine.Camera>)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
[./Library/PackageCache/com.unity.render-pipelines.universal@14.0.12/Runtime/UniversalRenderPipeline.cs line 593]
XRTextureManager::RequestCreateTexture
XRTextureManager::SetupRenderTextureFromXRRequest (id: 2 col: 000001E178BA08E0 d: 0000000000000000 sr: 0000000000000000)
RenderTexture::Create (id: 2)
IVRDeviceCallback_CreateEyeTextureResources 000001E178BA08E0
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1.000000) (Camera rect 0 0 1920 1080)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
UnityEditor.GameView:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
UnityEditor.DockArea:DrawView (UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
[C:\build\output\unity\unity\Runtime\Camera\Camera.cpp line 3707]
Screen position out of view frustum (screen pos 1920.000000, 0.000000, 1.000000) (Camera rect 0 0 1920 1080)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
UnityEditor.GameView:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
UnityEditor.DockArea:DrawView (UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
[C:\build\output\unity\unity\Runtime\Camera\Camera.cpp line 3707]
Screen position out of view frustum (screen pos 0.000000, 1080.000000, 1.000000) (Camera rect 0 0 1920 1080)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
UnityEditor.GameView:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
UnityEditor.DockArea:DrawView (UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
[C:\build\output\unity\unity\Runtime\Camera\Camera.cpp line 3707]
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1.000000) (Camera rect 0 0 1920 1080)
Screen position out of view frustum (screen pos 1920.000000, 0.000000, 1.000000) (Camera rect 0 0 1920 1080)
Screen position out of view frustum (screen pos 0.000000, 1080.000000, 1.000000) (Camera rect 0 0 1920 1080)
**=================================================================
Native Crash Reporting**
**Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.**
**=================================================================
Managed Stacktrace:**
at <unknown> <0xffffffff>
at sl.ZEDCamera:dllz_grab <0x001af>
at sl.ZEDCamera:Grab <0x0002a>
at ZEDManager:AcquireImages <0x0014a>
at ZEDManager:ThreadedZEDGrab <0x000d2>
at System.Threading.ThreadHelper:ThreadStart_Context <0x000a5>
at System.Threading.ExecutionContext:RunInternal <0x001dd>
at System.Threading.ExecutionContext:Run <0x0002a>
at System.Threading.ExecutionContext:Run <0x0005a>
at System.Threading.ThreadHelper:ThreadStart <0x00042>
at System.Object:runtime_invoke_void__this__ <0x000d5>
=================================================================
Crash!!!