ZED Unity AR camera projection rendering distance issue

I am using ZED2i for marker projection, but the rendering distance of the projection seems to have a minimum distance limit, resulting in the inability to fully display objects at close range, as shown in the cube in the following image.
I would like to know if it is possible to modify the minimum rendering distance for marker projection?


Can you try to change the near clipping plane value on the camera of the ZED_RIG?