Hello, I am in the process of building an app which uses ZED to drive an animation. My animator is having difficulties with aligning the body meshes with the ZED data. I know some kinematics, and I believe I can solve this by rotating his mesh properly to the ZED kinematic data. This leads to my question, how are the joint axes put on the internal skeleton representation in ZED? It seems (from some experiments) that the T-pose have been used so that the transform joint to root becomes identity. Can you confirm this?
Thanks for any help