I am doing a project where I have to design Metahuman movement/animation based on skeleton data obtained from ZED sensors (csv file).
I am new to both Metahuman and skeleton data and based from what I know, usually people use Livelink to connect both (streaming).
My question is how to process it offline? I have skeleton data in csv file only from ZED. And have to create Metahuman based on that file only.
Thank you.
Hi,
We don’t provide a solution to apply the skeleton data from the ZED SDK to a metahuman that are saved as csv.
Maybe you can look for a solution online, people may have already done that with our cameras or other systems.
Usually the animations are saved as FBX file which can be directly read by UE.
We have a c++ sample that allows you to export the skeleton data to a FBX file. I think you can try this approach instead. You can find it here : zed-sdk/body tracking/export/fbx export/cpp at master · stereolabs/zed-sdk · GitHub
Hi @BenjaminV
Thank you for your response and recommended link.
I am going to try it, hopefully it works. Cheers.