Hi ZED Team,
If using REFERENCE_FRAME::world to grab the point cloud with a depth_maximum_distance set to for example 100, when the camera travels 50 meters the max distance it will see along it’s travelling vector is 50 meters. I’m having an issue where the object the camera is mounted to is travelling 100s if meters so I get no points in my point cloud once the object travels far!
I don’t think this is intended behaviour, to me a depth maximum distance implies distance from the camera, NOT from the origin regardless of where the camera travels