Zed Pawn Spawned in the Scene is causing a white artifact

Hi, I’m using UE 5.4 and getting a strange white artifact that shows up in PIE (Play in Editor) and in packaged builds. When I try to source it down in Simulate mode, it seems like it is associated with zed pawn and it has child actor zed cam. The tiny white shape seems to move or change size over time. Do you know if there is any way I can remove or hide this artifact? Has anyone seen something like this or know how to solve it? Thanks a lot!!

If I remember correctly, the ZEDPawn actor does not have any mesh, so it should not be visible in the scene.

It seems like there is a white object in the scene that is almost completely occluded by the ground asset, except for this little part.

Stereolabs Support


So this is what shows up when I zoom in on it. I think zed camera always came with zed pawn when it got spawned and it does have a mesh called left plane. It is rendering the camera feed.

That’s indeed the plane where the image coming from the camera is displayed. Do you need it in your scene?

Stereolabs Support