Hi,
I’m using VIVE VR glasses and made a Unity build from ZED SDK Planetarium scene. The build is working fine on my laptop but when I run it on another laptop the build does not open at all. I tried running ZED Diagnostics and everything appeared fine. Tested also that another unity build with VR glasses (but no ZED) works. Can someone tell me what I’m doing wrong?
What I have installed to this other laptop:
ZED SDK 4.0
SteamVR 1.26.7
Player.log:
Mono path[0] = ‘C:/Users/moilave/Documents/Planetarium/Planetarium/Planetarium_Data/Managed’
Mono config path = ‘C:/Users/moilave/Documents/Planetarium/Planetarium/MonoBleedingEdge/etc’
Initialize engine version: 2022.3.3f1 (7cdc2969a641)
[Subsystems] Discovering subsystems at path C:/Users/moilave/Documents/Planetarium/Planetarium/Planetarium_Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
[Subsystems] 1 ‘inputs’ descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] 1 ‘displays’ descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
[Subsystems] No descriptors matched for examples in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.
[Subsystems] 1 ‘inputs’ descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json
[Subsystems] 1 ‘displays’ descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA RTX A1000 Laptop GPU (ID=0x25b9)
Vendor: NVIDIA
VRAM: 3977 MB
Driver: 31.0.15.3114
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.073 seconds
- Finished resetting the current domain, in 0.002 seconds
XRGeneral Settings awakening…
[Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Display…
[XR] [OpenVR] Registering providers
[XR] [OpenVR] Display lifecyle provider registered
[Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display
[XR] [OpenVR] Input lifecycle provider registered
[Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Input
[Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display
[XR] [OpenVR] is initialized
[Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Input…
Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
Input initialized.
Initialized touch support.
[XR] XR OpenVR Display Start
[XR] [OpenVR] Set active mirror mode (-1)
UnloadTime: 0.549600 ms