ZED Mini Unity builds not working

Hi,
I’m using VIVE VR glasses and made a Unity build from ZED SDK Planetarium scene. The build is working fine on my laptop but when I run it on another laptop the build does not open at all. I tried running ZED Diagnostics and everything appeared fine. Tested also that another unity build with VR glasses (but no ZED) works. Can someone tell me what I’m doing wrong?

What I have installed to this other laptop:
ZED SDK 4.0
SteamVR 1.26.7

Player.log:

Mono path[0] = ‘C:/Users/moilave/Documents/Planetarium/Planetarium/Planetarium_Data/Managed’
Mono config path = ‘C:/Users/moilave/Documents/Planetarium/Planetarium/MonoBleedingEdge/etc’
Initialize engine version: 2022.3.3f1 (7cdc2969a641)
[Subsystems] Discovering subsystems at path C:/Users/moilave/Documents/Planetarium/Planetarium/Planetarium_Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
[Subsystems] 1 ‘inputs’ descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] 1 ‘displays’ descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
[Subsystems] No descriptors matched for examples in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.
[Subsystems] 1 ‘inputs’ descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json
[Subsystems] 1 ‘displays’ descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA RTX A1000 Laptop GPU (ID=0x25b9)
Vendor: NVIDIA
VRAM: 3977 MB
Driver: 31.0.15.3114
Begin MonoManager ReloadAssembly

  • Loaded All Assemblies, in 0.073 seconds
  • Finished resetting the current domain, in 0.002 seconds
    XRGeneral Settings awakening…
    [Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Display…
    [XR] [OpenVR] Registering providers
    [XR] [OpenVR] Display lifecyle provider registered
    [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display
    [XR] [OpenVR] Input lifecycle provider registered
    [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Input
    [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display
    [XR] [OpenVR] is initialized
    [Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Input…
    Initializing input.

New input system (experimental) initialized
Using Windows.Gaming.Input
Input initialized.

Initialized touch support.

[XR] XR OpenVR Display Start
[XR] [OpenVR] Set active mirror mode (-1)
UnloadTime: 0.549600 ms

Hi,

Can you tell me if the ZED SDK is working correctly on your laptop?
The builds are not working, did you try playing the scene in the Unity editor?

Best,

Stereolabs Support

Hi @BenjaminV

How can I check that ZED SDK is working? I’ve run ZED Diagnostic and ZED Depth Viewer and both are working fine.

The scene is working when I play it in the Unity Editor.
The scene is working when I make a build and play the build on my computer.

But the scene is not working when I test the build on a second computer. This second computer has ZED SDK and SteamVR, but no Unity.

If ZED Depth viewer works, it means your SDK is correctly installed.

Do you have the same ZED SDK version installed between the two computer? what about cuda?

Do you need to have CUDA and the ZED SDK installed on the client computer for the unity build with the zed plugin to work?