Hi,
now I’m using zed mini in unity.
I want to get the zed texture and modify it.
SO first, I got the zedTexture: zedTexture = zedRenderingPlane.TextureEye;
and then applied it to my game object: testQuad.GetComponent<Renderer>().material.mainTexture = zedTexture;
then the RGB color sequence seems wrong
cuz purple looks as red, cyan looks as yellow, blue also almost red.
How can I fix it?
Thank you in advance!