"ZED Forward lighting URP" shader error: requires buffer SRV "spotlights" at index 4 but none provided

Hi,

After setting up the ZED plugin in a URP project, I’m getting this error repeated in the console and no ZED camera image (in my case 3D point cloud) is rendering in the Game view of Unity, but it is rendering in the Scene view and the preview of the main camera: Fragment Shader “ZED/ZED Forward lighting URP” requires a buffer (SRV) “spotlights” at index 4, but none provided. Skipping draw calls to avoid crashing.

Below are details of versions used:

  • Unity: 6000.3.16
  • URP: 17.3.0
  • ZED SDK: 5.3.2
  • Rendering Path: Forward+

I’ve already checked that in the Game view it is the same camera view as the preview camera.

Suggestions on how to solve this problem would be appreciated! Please let me know if more information is needed. Thank you!