Hello guys, i have developed a interactive game (interactive floor) where I use the Zed 2 and my “problem”(a bit uncomfortable) is the slow recognition(activation) of the Zed 2 hardware. When my game try to use the Zed 2, take a few seconds and in the maintime, the game stay stuck. This is not so uncomfortable if this happens only once when the game loads but my game have two mode games and each time that i go back to game mode 1(where i use the zed 2) the game stuck some seconds.
Is there any way by this task take less time ? Any optimization example for this problem ?
Is it possible to use pyton (if in this way I can optimize my game) to send all possible data from Zed to the game in unity and work with these ?