@olivierbraun led dev
Hello world
We are trying to do a volumetric capture of people using a zed 2 cam in unity
latest Sdk 3.5.0 and Cuda 11
The segmentation mask is not very accurate and we have a lot of artefacts and proximity distortions .( we have the same problem in all resolutions modes )
I understand that this is not a basic use case for this camera
My question
Is it possible to enhance the segmentation mask in order to match at least the quality of the kinect v2 user index map ?
Any help is appreciated