@olivierbraun led dev
We are trying to do a volumetric capture of people using a zed 2 cam in unity
latest Sdk 3.5.0 and Cuda 11
The segmentation mask is not very accurate and we have a lot of artefacts and proximity distortions .( we have the same problem in all resolutions modes )
I understand that this is not a basic use case for this camera
Is it possible to enhance the segmentation mask in order to match at least the quality of the kinect v2 user index map ?
Any help is appreciated