From your Docs:
The ZED and ZED Mini cameras capture depth and normal maps of the surrounding environment in real-time. To create a believable and interactive AR/MR experience, the depth and normal buffers captured by the cameras are integrated into the Unity rendering pipeline.
My Question is, This is not possible with ZED 2 Camera? ZED 2 Camera does not capture simultaneous Depth and normal Maps of surrounding?
I want it use it in Local Anchor placing App