ZED 2/Depth_Aware_AR/Unity


From your Docs:


The ZED and ZED Mini cameras capture depth and normal maps of the surrounding environment in real-time. To create a believable and interactive AR/MR experience, the depth and normal buffers captured by the cameras are integrated into the Unity rendering pipeline.

My Question is, This is not possible with ZED 2 Camera? ZED 2 Camera does not capture simultaneous Depth and normal Maps of surrounding?

I want it use it in Local Anchor placing App