Hi, Stereolabs team & community! I want to confirm an issue I am seeing. I’ve been developing in Unity w/ the Stereolabs ZED SDK for several weeks. Here is a quick work-in-progress video of what I’m working on, showing the camera functioning in Unity on my home machine: https://twitter.com/jamesckane/status/1752401172722336116
However, when I set the project up on a similar machine (a new Razer 16" i9 CPU w/ a 4080 GPU) at my office, I cannot pass the diagnostic tool camera checks - it tells me to plug into a USB 3.0 port - but all ports on this machine are USB 3.2. Does the screw-in USB-C to USB-A cable that comes with the camera only support USB 3.0 ports? I’m surprised a “newer” USB port wouldn’t also work. Here is the exact machine I am running, including USB port information: https://www.microcenter.com/product/662884/razer-blade-16-rz09-0483teh3-r3u1-16-gaming-laptop-computer-black
My solution has been to get a USB-C to USB-C data cable and use the USB-C ports on the machine - this works reliably. But this third-party stock cable does not have the screw-in attachment to the camera, which is a safety measure I’d prefer to have.
Is this to be expected? Or can anyone tell me why newer USB 3.2 ports on a new machine wouldn’t support up to USB 3.0 standard on the included camera cable? I’m unsure. Thanks for any advice!