Unreal zed x as camera traker

any one try zed x on unreal as camera tracker .is there is any sliding problems. do u need to much machine power to make it work
if zed 2i is the only option are it good as camera tracker in Virtual Production


There are indeed a lot of people using ZED Cameras for virtual production. You can find some samples in the Unreal plugin repo GitHub - stereolabs/zed-UE5: ZED plugin and examples for Unreal Engine 5 (Standard Engine)