When could we reasonably expect to see a version of the Unreal and LiveLink plugin that are compatible with the new 5.0 SDK?
I’ve been developing for low-/limited-light environments recently and have been having a lot of trouble with body-tracking accuracy and detection rates with the ZED 2s. I’m excited to see progress related to these sorts of environments! Don’t love developing with the next best alternatives – IR cameras/Kinect – and this would help resolve a lot of my current issues.
Looking forward to seeing what progress Stereolabs makes in the near future!
Hi Tristan,
It should be working as is.
Do you have any particular issue?
Stereolabs Support
I’ve tried compiling an old Unreal 5.3 project (that originally ran on the zed-sdk-4.1.0 and zed-livelink-4.1) with the updated zed-sdk-5.0 and it failed to compile, even after rebuilding the project files. I feel like I had tried to do this previously for the updated zed-sdk-4.2 and ran into the same issue.
I updated the LiveLink plugin to zed-livelink-main in hopes that it might help some of the compilation issues to no avail.
Any ideas where I might be missing something? Should updating the camera SDK not interfere with the Unreal plugin?
Thanks!
The Unreal compilation logs:
…
ZED SDK Major Version mismatch : found 5 expected 4
Total execution time: 0.55 seconds
Unable to instantiate module ‘Stereolabs’: ZED SDK Major Version mismatch : found 5 expected 4
(referenced via ZEDSamples.uproject → Stereolabs.uplugin)
LogInit: Warning: Still incompatible or missing module: ZEDSamples
LogInit: Warning: Still incompatible or missing module: Stereolabs
LogInit: Warning: Still incompatible or missing module: ZED
LogInit: Warning: Still incompatible or missing module: SpatialMapping
LogInit: Warning: Still incompatible or missing module: SpatialMappingEditor
LogInit: Warning: Still incompatible or missing module: ZEDEditor
…
ZED SDK Major Version mismatch : found 5 expected 4
means you have the ZED SDK 5.X installed but you are using the version of the plugin for 4.x.
Right, so that means there’s not Unreal support for the new ZED 5.0 SDK then, yet.
My original question was wondering when we might be able to expect an Unreal plugin with ZED SDK 5.0 support? I’m particularly interested in the low-light features and the use of the TensorRT models, so I’m wondering if there’s any sort of timeline for when that might be developed so I might be able to import those changes for my Unreal project.
The main branch of the github repo : https://github.com/stereolabs/zed-UE5/tree/main should be working with 5.0.
I indeed did not create the release yet but you can directly pull the branch. I’ll do it as soon as possible.
Stereolabs Support
Been running into build errors with the updated Unreal package all afternoon. Might give it another shot from scratch, but if you have any insight, I’m open to suggestions.
11> Creating library C:\Users.…\Plugins\Stereolabs\Intermediate\Build\Win64\x64\UnrealEditor\Development\ZEDEditor\UnrealEditor-ZEDEditor.lib and object C:\Users.…\Plugins\Stereolabs\Intermediate\Build\Win64\x64\UnrealEditor\Development\ZEDEditor\UnrealEditor-ZEDEditor.exp
11>Total time in Parallel executor: 168.74 seconds
11>Total execution time: 177.47 seconds
11>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(50,5): error MSB3073: The command ““C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFiles\Rebuild.bat” ZEDSamplesEditor Win64 Development -Project=“C:\Users.…\ZEDSamples.uproject” -WaitMutex -FromMsBuild” exited with code -1.
11>Done building project “ZEDSamples.vcxproj” – FAILED.
Thanks for any help you can offer.
Unfortunately, this is a very generic error log that does not give too much insight into what is going wrong here.
Could you share the logs available in the “Error List” window instead (in Visual Studio)?
Yeah, discovered nothing particularly interesting regarding that error as well. Sorry about that.
Here’s something more useful I found in the error list:
I’ve not found anything online about this error.
Can you try to clean the project and rebuild it from scratch?
Neither have I, and I’ve gone ahead and cleaned and rebuilt a few different times now. I’ll see if I can get any other leads and get back to you in a bit.
Thanks for your time.