Unreal Engine live link in my own project

Hi everyone !!
i want to use L_CameraTracking in my project and in my own asserts
can any one help me in this?

Thanks!

Hi,

If that’s possible, It might be easier to migrate your assets in our project than the other way around.

If not, you can try to migrate the level into your project, it should migrate all the dependencies with it.
Then, you will need to use our GameMode called “BP_ZED_GameMode”.

Best regards,
Benjamin V.

Stereolabs Support

What about stereolab plugins? it is not migrated along with the level

Oh yes you need it as well, my bad.