Unreal Engine body tracking error

Hi

I’m working on a project that uses Unreal Engine together with a ZED camera for body tracking. I’m using the default BP_ZED_Manny blueprint, and while it generally works, I keep running into a recurring issue: no matter what environment I set up the camera in, the Manny character suddenly teleports upward along the Y-axis — essentially flying out of the frame.

If I disable the “Set Character on Ground” option, the issue is somewhat reduced, but it’s still not stable or reliable.

Has anyone else experienced this problem or found a solid fix for it? Any suggestions or insights would be greatly appreciated.

Thanks!

Hi,

Can you share a video that highlights the issue?
This would help me understand what is causing it.

Thanks.