Hi
I’m working on a project that uses Unreal Engine together with a ZED camera for body tracking. I’m using the default BP_ZED_Manny blueprint, and while it generally works, I keep running into a recurring issue: no matter what environment I set up the camera in, the Manny character suddenly teleports upward along the Y-axis — essentially flying out of the frame.
If I disable the “Set Character on Ground” option, the issue is somewhat reduced, but it’s still not stable or reliable.
Has anyone else experienced this problem or found a solid fix for it? Any suggestions or insights would be greatly appreciated.
Thanks!