I have two ZED_Rig_Mono prefabs representing two ZED 2i cameras. How can I switch the main game screen from one camera to the other? I’ve tried changing tags, setting hierarchy. Tried RenderTextures to render to another main camera, but the ZED_Rig_Mono seems to always dominate.
There must be an easy way to switch between them.
I figured it out. You assign RenderTextures to the ZED cameras in the ZED_Rig_mono prefab in the hierarchy. Then assign whichever render texture in a script to a Raw Image attached to a Canvas. That Canvas is the main display. Just switch the raw image source from texture to texture to change what camera you are looking out from. Works.
Glad to hear you’ve found a way to do this! Marking as solved for anyone else who wants to perform this.