Hi
I’m using zed mini for my research project in Unity with Vive Pro2.
Because of the research purpose, I also need a VR camera in the scene.
Requirements
- UPR setting (due to shader modification)
- Zed stereo rig & its frames
- But don’t have to render the whole frames in the scene
- VR Camera scene & its render texture
But when I attach both VR camera and Zed rig in the scene,
error messages (e.g., Camera stack state already exists… rendering has not been configured properly) come up.
I attach a screenshot of my current camera setting and the error messages.
How can I remove those error messages and use VR camera and Zed stereo rigs at the same time?
Thank you for your help in advance.
Best regards,
HyunA