I’d like to visualize a depth cloud in unity, and I’ve seen examples of how to do this in the zed-unity repo. However, my Zed X is going to be connected to jetson on a rover, which will have a WAP I connect to. I wasn’t able to find anything about how a connection of that sort would work with the unity plugin, so if anybody could point me to resources on that it would be greatly appreciated.
Hi,
it’s possible to stream the zed images to a unity project using the local streaming module of the zed sdk.
On the sender side, enable the streaming module (see : zed-sdk/camera streaming/single_sender at master · stereolabs/zed-sdk · GitHub) and on the receiver’s side (in Unity), set the camera input as “STREAM” by specifying the IP and port of the sender (see : Key Concepts & Scripts - Stereolabs).
Then, the plugin will behave exactly like having a usb camera directly plugged to your computer.
Is there a way to stream only the depth data, if that’s the only information I want? One of our limiting factors is bandwidth usage, and I’d like to try and minimize that.
No, the ZED SDK only streams the images (left and right), the rest is computed on the receiver’s machine.