Unity: Custom avatar displayed on virtual canvas

I am running your Body Tracking example form your zed-unity github project. For some reason, when I use custom avatars, the avatar is displayed on top of the person on the small canvas view in the top right in the picture below. This does not happen with the already existing avatars. How can I fix it? Also, how can I only display skeleton bones on the small canvas in the top left, and not in the bigger unity model in the scene?


You can hide the avatar in the zed image by adding the “tagInvisibleToZED” tag to your prefab.

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