As the title says, whenever I try to use Body Tracking sample, my Unity freezes after 10-20 seconds and I’m forced to smother it with Task Manger.
I used the ZED diagnostic tool to optimize the AI models.
As the title says, whenever I try to use Body Tracking sample, my Unity freezes after 10-20 seconds and I’m forced to smother it with Task Manger.
I used the ZED diagnostic tool to optimize the AI models.
Hi @smietanr
Welcome to the StereoLabs community
Thank you for optimizing the AI models in advance; it rules out the most common cause of Editor freezes with the Body Tracking scenes, as explained in the ZED Unity Body Tracking documentation.
To understand where the problem originates, please help me with the following:
ZEDManager settings, and test whether the freeze still occurs with HUMAN_BODY_FAST and BODY_18.%LOCALAPPDATA%\Unity\Editor\Editor.log) and a ZED Diagnostic report.With this information, we can tell whether the issue is related to the ZED SDK, to the plugin, or to the system configuration of your ZED Mini setup.
While I’m downloading the repository and doing the other stuff, here’s my setup
OS: Win 11
ZED SDK: 5.5
ZED Plugin: 5.5.0
Unity: 6000.3.9f1
GPU: NVIDIA GeForce RTX 4090
Nvidia Driver: 610.88
I’m using HUMAN_BODY_FAST and BODY_18
Hi @smietanr,
Thank you for the details; your setup is aligned with the latest ZED SDK and ZED Unity plugin releases.
To isolate the problem, please run the native Body Tracking sample (C++ or Python) with the same configuration (HUMAN_BODY_FAST, BODY_18) and let it run for a few minutes. You can find it here: Samples - Body Tracking | StereoLabs
While Unity is running, please also check RAM and GPU memory usage in Task Manager; if memory keeps growing until the freeze, please report it.
Finally, please share the following files:
Editor.log file, located in %LOCALAPPDATA%\Unity\Editor\, collected right after the freeze.This information will help us reproduce the issue.
Hi. Appreciate you getting back to me. After fiddlign with some settings and a few reinstalls, I managed to get it to work eventually.