Unity 6 Passthrough

Hi, I’m working on implementing a passthrough window into a VR application I am developing. However, in the screenshot that I am attaching, you can see the cube behind the passthrough which is not my intention. I want to implement the passthrough OVER the digital objects and not have them visible if they are behind it. I tried enabling/disabling various options in ZED Manager script, including turning the Depth Occlusion setting on or off under AR Passthrough Settings but that didn’t seem to work.