UE5 Plugin - camera tracking issue

Hi does anyone know how to set the Camera component to stop changing it’s virtual position on play?

It repositions based on where the physical camera is spatially, is there a way to keep it static while in the L_BodyTracking level? I can turn off tracking in the ZED_Initializer, but that breaks the level.


What you can do is adding a ZEDPawn actor in the scene and enable the Toggle Freeze parameter.

Benjamin Vallon

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