I get the following errors when I build the game with ZED SDK for 5.3:
[2023.11.01-16.06.48:062][730]UATHelper: Packaging (Windows): [54/56] Compile [x64] Module.ZED.2.cpp
[2023.11.01-16.06.48:062][730]UATHelper: Packaging (Windows): U:\hmsplAI\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
[2023.11.01-16.06.48:062][730]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(259): note: Siehe Deklaration von "std::unary_negate"
[2023.11.01-16.06.48:062][730]UATHelper: Packaging (Windows): U:\hmsplAI\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
[2023.11.01-16.06.48:062][730]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(280): note: Siehe Deklaration von "std::binary_negate"
[2023.11.01-16.06.48:190][743]UATHelper: Packaging (Windows): U:\hmsplAI\Plugins\Stereolabs\Source\ZED\Private\HUD\ZEDWidgetComponent.cpp(30): warning C4996: 'UTextBlock::Font': Direct access to Font is deprecated. Please use the getter or setter. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[2023.11.01-16.06.48:190][743]UATHelper: Packaging (Windows): Total time in Parallel executor: 52.60 seconds
[2023.11.01-16.06.48:190][743]UATHelper: Packaging (Windows): Total execution time: 55.20 seconds
[2023.11.01-16.06.48:211][745]UATHelper: Packaging (Windows): Took 55,29s to run dotnet.exe, ExitCode=6
[2023.11.01-16.06.48:221][747]UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\aleks\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-hmsplAI-Win64-Shipping.txt)
[2023.11.01-16.06.48:221][747]UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 57s
[2023.11.01-16.06.48:221][747]UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
[2023.11.01-16.06.48:252][750]UATHelper: Packaging (Windows): BUILD FAILED
[2023.11.01-16.06.48:257][751]PackagingResults: Error: Unknown Error
edit
Also (same?) errors if I build the blank example project:
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ZEDSamples Win64 Shipping -Project=D:\Downloads\zed-UE5-main\ZEDSamples.uproject -Manifest=D:\Downloads\zed-UE5-main\Intermediate\Build\Manifest.xml -remoteini="D:\Downloads\zed-UE5-main" -skipdeploy -log="C:\Users\aleks\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-ZEDSamples-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\aleks\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-ZEDSamples-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for ZEDSamples (no existing makefile)
UATHelper: Packaging (Windows): Parsing headers for ZEDSamples
UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool D:\Downloads\zed-UE5-main\ZEDSamples.uproject D:\Downloads\zed-UE5-main\Intermediate\Build\Win64\ZEDSamples\Shipping\ZEDSamples.uhtmanifest -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Total of 64 written
UATHelper: Packaging (Windows): Reflection code generated for ZEDSamples in 0.8370273 seconds
UATHelper: Packaging (Windows): Writing manifest to D:\Downloads\zed-UE5-main\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building ZEDSamples...
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32542 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows): [Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows): [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
UATHelper: Packaging (Windows): [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in ZEDSamples.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in ZEDSamples.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
UATHelper: Packaging (Windows): Executing up to 12 processes, one per physical core
UATHelper: Packaging (Windows): ------ Building 24 action(s) started ------
UATHelper: Packaging (Windows): [1/24] Copy D3D12Core.dll
UATHelper: Packaging (Windows): [2/24] Copy tbb12.dll
UATHelper: Packaging (Windows): [3/24] Copy tbbmalloc.dll
UATHelper: Packaging (Windows): [4/24] Copy tbb.dll
UATHelper: Packaging (Windows): [5/24] Resource Default.rc2
UATHelper: Packaging (Windows): [6/24] Copy tbb.pdb
UATHelper: Packaging (Windows): [7/24] Copy tbbmalloc.pdb
UATHelper: Packaging (Windows): [8/24] Copy OpenImageDenoise.dll
UATHelper: Packaging (Windows): [9/24] Compile [x64] SharedPCH.Engine.Cpp17.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): [10/24] Compile [x64] ZEDSamples.init.gen.cpp
UATHelper: Packaging (Windows): [11/24] Compile [x64] ZEDSamplesGameModeBase.gen.cpp
UATHelper: Packaging (Windows): [12/24] Compile [x64] ZEDSamples.cpp
UATHelper: Packaging (Windows): [13/24] Compile [x64] ZEDSamplesGameModeBase.cpp
UATHelper: Packaging (Windows): [14/24] Compile [x64] Module.Stereolabs.1.cpp
UATHelper: Packaging (Windows): [15/24] Compile [x64] Module.Stereolabs.2.cpp
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(259): note: Siehe Deklaration von "std::unary_negate"
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(280): note: Siehe Deklaration von "std::binary_negate"
UATHelper: Packaging (Windows): [16/24] Compile [x64] Module.ZED.3.cpp
UATHelper: Packaging (Windows): [17/24] Compile [x64] Module.EnvironmentalLighting.cpp
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(259): note: Siehe Deklaration von "std::unary_negate"
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(280): note: Siehe Deklaration von "std::binary_negate"
UATHelper: Packaging (Windows): [18/24] Compile [x64] Module.SpatialMapping.cpp
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(259): note: Siehe Deklaration von "std::unary_negate"
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(280): note: Siehe Deklaration von "std::binary_negate"
UATHelper: Packaging (Windows): [19/24] Compile [x64] Module.Stereolabs.3.cpp
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(259): note: Siehe Deklaration von "std::unary_negate"
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(280): note: Siehe Deklaration von "std::binary_negate"
UATHelper: Packaging (Windows): [20/24] Compile [x64] Module.Stereolabs.4.cpp
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(259): note: Siehe Deklaration von "std::unary_negate"
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(280): note: Siehe Deklaration von "std::binary_negate"
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\Stereolabs\Private\Utilities\StereolabsFunctionLibrary.cpp(5): fatal error C1083: Datei (Include) kann nicht ge�ffnet werden: "IXRTrackingSystem.h": No such file or directory
UATHelper: Packaging (Windows): [21/24] Compile [x64] Module.ZED.1.cpp
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(259): note: Siehe Deklaration von "std::unary_negate"
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(280): note: Siehe Deklaration von "std::binary_negate"
UATHelper: Packaging (Windows): [22/24] Compile [x64] Module.ZED.2.cpp
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(259): note: Siehe Deklaration von "std::unary_negate"
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to suppress this warning.
UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\INCLUDE\functional(280): note: Siehe Deklaration von "std::binary_negate"
UATHelper: Packaging (Windows): D:\Downloads\zed-UE5-main\Plugins\Stereolabs\Source\ZED\Private\HUD\ZEDWidgetComponent.cpp(30): warning C4996: 'UTextBlock::Font': Direct access to Font is deprecated. Please use the getter or setter. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows): Total time in Parallel executor: 45.54 seconds
UATHelper: Packaging (Windows): Total execution time: 47.90 seconds
UATHelper: Packaging (Windows): Took 48,02s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\aleks\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-ZEDSamples-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 50s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
I selected shipping build.