Two Zed Cameras in rigid body : How to keep there Transform synced

Hi all,
I have two Zed cameras fixed together like that :

Now I would like to display their position using the PositionnalTracking module in a OpenGL window.

I initialize them with “initial_world_transform” parameters :

    positional_tracking_parameters.initial_world_transform = sl::Transform(sl::Rotation(), sl::Translation(0, 0, -75));
    zed1.enablePositionalTracking(positional_tracking_parameters);
    positional_tracking_parameters.initial_world_transform = sl::Transform(sl::Rotation(M_PI, sl::Translation(0, 1, 0)), sl::Translation(0, 0, 75));
    zed2.enablePositionalTracking(positional_tracking_parameters);

It works well but their relative positions are not synced over the time :

At initialization :

After few time :

I tried to force the second camerasrelative position synced with the first one using the enablePositionalTracking() function but this is a blocking and very consuming time function.

Is there a better way to do that ?

Thank you

Hi @psykokwak
we are working on a major release of the ZED SDK that will natively provide this feature.
Meanwhile, the only way is to use the reset_positional_tracking function to update the position of one camera with respect to the other.

Hi @Myzhar, Thank you for your answer.
Do you have an idea of the date of this release ?
Thanks.

We are in the beta testing stage, fixing the latest issues and verifying that everything works as expected.
The new SDK will be ready soon.

Great!
Does it fixes the multi camera mapping issue ? See : Realtime mapping using two cameras at the same time - #4 by psykokwak

Yes, that’s the scope…

Any update regarding this?