I managed to get teh custom object detection inside ZED’s Unity Plugin to work. Now I can run the provided yolov7-tiny and yolov4-tiny models inside Unity.
However, I’d like to train my own models and deploy them there. For that, I’d like to know in which format I need to provide the neural network/the weights. I see that the weight files have the .weight ending, but idk where they are coming from.
Do I need to follow, e.g. this zed-examples/object detection/custom detector/cpp/tensorrt_yolov5_v6.0 at master · stereolabs/zed-examples · GitHub, to convert my PyTorch model to a TensorRT engine, or is this different?