Tracking in Unity with ZEDMini


My English is not good. I hope you can understand my problem.

I used the “Spatial Mapping” of the “ZED_Rig_Stereo” prefab in “zed plugin for unity” to scan the scene and get the area file. After entering the file path in “Motion Tracking”, the first matching result is more accurate. However,matching result is no longer accurate when I aim at the same scene again after shaking the camera quickly or greatly, what should I do.

Thank you!


Indeed, really fast movement can affect the tracking accuracy. You should try to avoid these as much as possible.

Best regards,
Benjamin Vallon