Hi everyone!
We’re seeing significant stuttering in the ZED camera feed when there are many people in the scene. We’re using the ZED Plugin for Unreal, latest version v5.2.1.
The stuttering only affects the camera feed. Unreal-rendered elements, such as 3D objects, remain smooth.
Is there anything we can do to reduce this? We’re willing to sacrifice some tracking fidelity, but we’d prefer not to reduce image quality or frame rate.
Thanks for your help!
Emile