My webapp is local and will be able to read from any UDP or OSC incoming data.
What UDP port does Live Link stream the body tracking data to ?
What is the data protocol of that stream and will I be able to read/decode the data if I listen myself on the UDP port of Live stream?
The implementation of LiveLink for Unity is basically just a C++ Body tracking sample from the SDK to which is added the UDP sending part (via the library whose header you can find in the project on GitHub). The UDP sending is actually processed in the same main loop as the Body Tracking, so no, you don’t need to have a secondary program. However, you need to add a bit more code to your project.
Thanks @JPlou
Just succeeded implementing this.
I just had to add an OSC library to send with the OSC format rather than json.
My client is Maxmsp can decode OSC out of the box.