I found skeleton in both 3.7 and 4.0 sdk are still drifting in skeleton data, especially in z direction. When one man walking straightly directly to camera from 6 meteres. While camera itself is fixed.
if there is anyway to deal with this issue, I am appreciated.
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here are some of the most important parameters
windows 10, python 3.9, sdk ver:4.0
Thank you for your response. I appreciate it. Here is the SVO file as requested. I have also sent a copy to the support email account.
In the SVO file, the user walks straight towards the camera in the Z direction, and the Z value increases with time. The issue that has made my customer and team aware of the problem is the drift/oscillation in the Z value. To reproduce this scenario, please view the 3D skeleton of the SVO file from a lateral view. The user should walk step by step, but it appears as if they are wearing ice skates.
that makes the consequence computation fail and incorrect.
The reply I got from the support team is this version of SDK is in the early stage-> means it is not stable.
here is the video of issue I encounter, low consistance in Z-direction of moving object.
for everyone’s reference.