Hi,
I’m experiencing a systematic camera feed freeze when using the **ZED Unreal Engine sample**project. After a few hours, the camera feed displayed in the UI stops updating and body tracking no longer works.
I also tested the Live Link plugin separately, before one hour has passed it returns:
[Sample] error grab. Exit program in loop. At this point, body tracking also stops working.
I tried multiple configurations without success:
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SDK 5.2 + CUDA 12 + Unreal 5.6
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SDK 5.2 + CUDA 13 + Unreal 5.6
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SDK 5.3 + CUDA 12 + Unreal 5.6
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SDK 5.3 + CUDA 13 + Unreal 5.6
I am using Unreal Engine with DirectX 11.
Additional notes:
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I’m using a USB 3.0 cable, not USB 3.1.
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When building the Sender Mono app for the Live Link Pipeline, I had to replace:
input.setFromSerialNumber(serial_number, sl::BUS_TYPE::GMSL);with:
input.setFromSerialNumber(serial_number);to compile successfully.
The issue happens on untouched default sample projects after a few hours, not only on my own project. I already built an application using the ZED camera, but I’m now realizing the setup is very unstable for long-running use, which is worrying for my installation.
Does anyone know what could cause this or how to improve long-term stability?
Thanks a lot.