Smart Mirror in Unity

Hi,

The keypoints data are in the ZED Camera reference frame.
To get the world position of the left eye, you need to do the following :

transform.position = zedManager.GetZedRootTansform().TransformPoint(eyePosition)

With zedManager, a reference to the ZEDManager instance that handles your Zed Camera, present on the ZED_Rig_Mono prefab.

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