I am trying the Skeleton tracking example, with a different avatar 3d model. In this case, it is a 3d custom model, autorigged with mixamo. I follow the steps, integrating the model in Unity, configuring it as humanoid, creating the corresponding prefab, and setting it in the avatar variable in the inspector for the ZEDSkeletonTrackingViewer.
The result is this:
What is wrong?
Can you help me? We need to solve this as soon as possible.
Thank you very much.