Skeleton tracking with different avatar


I am trying the Skeleton tracking example, with a different avatar 3d model. In this case, it is a 3d custom model, autorigged with mixamo. I follow the steps, integrating the model in Unity, configuring it as humanoid, creating the corresponding prefab, and setting it in the avatar variable in the inspector for the ZEDSkeletonTrackingViewer.
The result is this:
Captura de pantalla 2021-12-27 144631

What is wrong?
Can you help me? We need to solve this as soon as possible.
Thank you very much.


This issue has been fixed in the Unity plugin. It now handles correctly all Mixamo’s models (and others as well).