Right now I work on a project for skeleton tracking in Unity. Demo works pretty well, except that I am unable to change view mode of Frame object via Rendering Plane properties. Canvas only shows depth map no matter how I select as Image/Depth.
As you pointed, I changed all 3 of files(pipeline, lighting and volume) as HDRP versions and now problem is solved. I can see directly the camera output. Thanks a lot for kind support.
May I also ask, why do I see skeleton fitting in 2D Zed View too ? In which code file can I find the functions ?