Skeleton Scaling in UE5

Hi!

When I composite AR objects and attach them to the skeleton, it only appears correct with people at an average height. For anyone that is taller or shorter, the object seems to be offset.

Does Zed scale the skeleton rig relative to the person’s size? If so, how do I ensure this is on?

Thanks!

/Veronica

Hi Veronica,

Indeed, the current implementation does not scale the avatar to match the person’s size.
I started to work on that a while ago, but I was not happy with the result, so I did not release it. For the moment, it is not natively possible, and you would need to implement it yourself, which can be a challenging task.

If I see this feature is highly requested, I can try to push the task to the top of the list; otherwise, there is no plan to work again on this feature anytime soon.
I recommend anyone who is waiting for this feature to manifest themselves on this post. It can make a difference.

Best regards,