Hi, my goal is to show the angles of a unity avatars joints on its body. the avatar gets generated using multiple cameras via Livelink. Which part of the code is responsible for the angle data? I’m pretty sure that there are ways to get that data inside the sdk but i can’t seem to find it in the documentation.
You can find the skeleton data here : https://github.com/stereolabs/zed-unity-livelink/blob/main/ZEDUnityLivelink/Assets/ZEDFusion/Scripts/ZEDBodyTrackingManager.cs#L279 in this Unity script responsible for handling the avatars.