I’m trying to stream a point cloud over the web. I have a very rudimentary understanding of networking from doing simple online games using Photon Netcode.
I was wondering if there is an “official” recommendation on how to do this, or if other members of the community did a similar thing and could share their experience.
The receiver would be a Unity app (multiple simultaneously, ideally), and the sender is a bit more flexible.
You should consider the point cloud as a data array to be sent over the web; the topic is generic, not strictly related to sending ZED data over the net.
Hi @Myzhar
I wasn’t quite clear.
What I want to do is stream the ZED stream (like in the ZED explorer or on the SDK when using the single_sender) and build the point cloud on the client end. My understanding is that one can use gstream to transmit the video but not the full information required to reconstruct the point cloud, as in the samples example Samples Scenes - Stereolabs .
Does the ZED SDK offer anything similar? Or are there recommended guidelines to achieve this? Thanks a lot!