Recording Parameters in Unreal Engine

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Hi,

I’m trying to build an app in Unreal Engine using the ZED SDK that performs body tracking. There’s a Virtual Canvas that shows the camera’s live RGB feed. I’ve set up a replay system that records the body tracking data. Afterwards, a new avatar is spawned and replicates the same movements.

Now I want the RGB video to be shown again in the Virtual Canvas as well. This means I would somehow need to save the frames beforehand or directly record a video and then play it back. I’ve tried using the recording parameters in the ZED_Initializer, but I couldn’t get it working.

Any help would be much appreciated!

Best regards,
Julian