Hi there,
I’m recently work on a MR project, and want to render a scene that foreground is captured from camera and background is virtual scene. Then I came up with an idea to change depth to infinite if depth > threshold, so it will be covered by the virtual thing.
I guess USlTexture LeftEyeDepth is to describe depth information and I want to know how can I change the depth manually.
It will be greatful giving me some other about the project.
Thanks a lot