Questions about MR application in UE4 plugins

Hi there,
I’m recently work on a MR project, and want to render a scene that foreground is captured from camera and background is virtual scene. Then I came up with an idea to change depth to infinite if depth > threshold, so it will be covered by the virtual thing.

I guess USlTexture LeftEyeDepth is to describe depth information and I want to know how can I change the depth manually.

It will be greatful giving me some other about the project.

Thanks a lot


In the “M_ZED_MONO” blueprint available in our example project, you can add something like this (see image). It will set a huge depth value to the image if it is > to a threshold.

Benjamin Vallon

Stereolabs Support

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