Dear developers,
I’m trying to add the zed livelink plugin to Unreal Engine 4.27.1.
I followed the instructions shown in this link: GitHub - stereolabs/zed-livelink-plugin: ZED LiveLink Plugin for Unreal
After checking the presence of the ZEDLiveLink in \Engine\Binaries\Win64\ (as shown in point 5 of the Build for Windows → Compile from Source section) I tried to build and run the UE4 project from Visual Studio.
When I build the UE4 project from Visual Studio I get this error:
EXEC : error : Couldn’t find parent type for ‘LiveLinkOrientationsRemapAsset’ named ‘ULiveLinkRemapAsset’ in current module (Package: /Script/ZEDUnrealLiveLink) or any other module parsed so far.
I’m going to test it using 4.27 and see how it goes. I have not this issue with UE 4.26.
Can you confirm that you are using VS2019 to build your project ?
I did not manage to reproduce your issue yet.
I have other compilation errors when I try to build ue4.27.1 that I need to fix first (not related to livelink, but the engine).
If it’s possible, you can use 4.26 to build the livelink plugin as a workaround.
Unfortunately, I cannot use an older version of Unreal Engine. Can you notify me when you have found a way to reproduce my issue?
I have also another question for you: it is possible to develop a plugin for the ZED that doesn’t need the build of Unreal Engine?
Right now, I am not aware of a solution to generate a program that uses the livelink plugin from UE4 and does not require to build the engine like our current version.
If it’s possible, we would definitely consider the option.
Did you try to create an empty project (which should compile) and add the LiveLinkOrientationsRemapAsset class after ? You may need to add the Livelink module manually.
Hi @BenjaminV , can you walk me through the work around step by step to make it work with 4.27?
I am going to make a tutorial on youtube so everyone can do it.